Board game based on the events leading up to the Rum Rebellion and the arrest of Governor William Bligh on January 26, 1808 during the convict era in Sydney, New South Wales. Players move around the board and up the three levels - Convicts transported to Australia, Merchants and Rum Corps members in good standing - to reach the top and be declared Acting Governor of the Colony.
Title from box.
Bottom of box: Bin no. 346.
"Rum Rebellion is a unique Australian game of chance and strategy which gives players the opportunity of controlling the Colony of New South Wales as Acting Governor."--Box.
National Library of Australia's game contents: 1 board (2 plastic halves and 4 folded cardboard playing surfaces), 1 cardboard 'Seal of the Colony' medallion, 12 cardboard players figures (2 each of 6 colours), 12 plastic bases for figures, 36 promissory notes, 72 vote of support cards (36 '3 votes', 24 '5 votes', 12 '10 votes'), 12 win or lose cards (6 'win', 6 'lose'), 6 sentence of transportation cards (1 each of 'theft of a handkerchief', 'stealing 3 geese', 'highway robbery', 'stealing a loaf of bread', 'forgery and counterfeiting', 'political activity in Ireland'), 6 ticket to leave cards (1 each of 'shipwright', 'miller', 'cooper', 'innkeeper', 'merchant', 'shopkeeper'), 12 court verdict cards (4 'go free', 4 'fine', 4 'gaol'), 70 plastic rum barrels (12 red, 58 brown), 9 yellow plastic 'missed turn' marker, game rules (8pp. A4 booklet), 26x10 cm plastic parts tray, cardboard box base and lid. Missing: 2 dice.