Instructional Gaming [microform] : Implications for Instructional Technology / John V. Dempsey and Others
- Bib ID:
- 5568638
- Format:
- Book and Microform
- Author:
- Dempsey, John V
- Online Version:
- https://eric.ed.gov/?id=ED368345
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- Description:
-
- [Washington, D.C.] : Distributed by ERIC Clearinghouse, 1994
- 21 p.
- Summary:
-
Instructional gaming, as distinguished from simulation, is defined as any overt instructional or learning format that involves competition and is rule-guided. The literature review identifies five categories of articles on instructional gaming: (1) research, (2) theory, (3) reviews, (4) discussion, and (5) development. Games have been found to serve many functions, such as tutoring, amusing, helping to explore new skills, promoting self-esteem, practicing skills, or seeking to change attitudes. Some assertions drawn from the literature that might be useful in using or designing a game or in researching its use or design are presented. A chart presents an annotated bibliography of 94 articles related to gaming. (SLD)
- Notes:
-
- ERIC Note: Paper presented at the Annual Meeting of the Association for Educational Communications and Technology (Nashville, TN, February 16-20, 1994).
- May also be available online. Address as at 14/8/18: https://eric.ed.gov/
- Reproduction:
- Microfiche. [Washington D.C.]: ERIC Clearinghouse microfiches : positive.
- Subject:
- Available From:
- ERIC
- Copyright:
-
In Copyright
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Copyright status was determined using the following information:
- Material type:
- Literary Dramatic Musical
- Published status:
- Published
- Publication date:
- 1994
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