The fun of motivation : crossing the threshold concepts / by Mary Francis
- Bib ID:
- 7760815
- Format:
- Book
- Author:
- Francis, Mary (Librarian), author
- Description:
-
- Chicago, Illinois : Association of College and Research Libraries, a division of the American Library Association, 2017
- ©2017
- xiii, 168 pages : illustrations ; 23 cm.
- ISBN:
-
- 9780838989333 (paperback)
- 0838989330 (paperback)
- Series:
- ACRL publications in librarianship ; no. 71.
- Summary:
-
What's the place of fun in education? When students learn something new, they reach a learning edge, a threshold, where learning becomes uncomfortable because the material is difficult or beyond their understanding. To avoid this discomfort, some students can simply fall back on what they already know. This is a critical point, because if they do not move beyond the edge, they are stuck with both limited knowledge and a negative feeling about learning. Fun can be used as a motivating technique to help students get past this learning edge, and to meet an established goal or learning objective. This work is organized into two parts. Part I examines the theories behind motivation and fun in the classroom, and offers three instructional techniques that highlight their benefits. Part II is the application of the theories explored in Part I, and its six chapters each address one of the threshold concepts provided in ACRL's Framework for Information Literacy for Higher Education. Each chapter contains three lesson plans addressing the threshold concept, one for each of the three fun instructional techniques. Assessment opportunities are provided throughout, with formative assessment strategies as well as summative assessments, including sample rubrics to apply to a range of student work. Each lesson plan ends with a section on possible modifications and accommodations and additional ideas on how to adapt the lesson for different student populations.
- Full contents:
-
- Part I. Background and theory. Chapter 1: Motivation of students. Motivation
- Motivational theories
- Motivational models
- Motivation in the classroom
- Motivation within information literacy sessions
- Ways to promote motivation
- Ways to discourage motivation
- Motivational influence within this text
- Chapter 2: Fun as a means of motivation. What is fun?
- Fun in education
- Fun in the library
- Instructional techniques
- Instructional techniques that include fun
- Chapter 3: Humor. What is humor?
- Benefits of humor in general
- Humor in the classroom
- Considerations in using humor
- Intrinsic motivational factors
- Chapter 4: Games. Gamification and game-based learning
- Benefits of games
- Research studies of games in the classroom
- Considerations
- Intrinsic motivational factors
- Chapter 5: Group work. Benefits of groups
- Groups in the classroom
- Considerations
- Intrinsic motivational factors
- Part II. Fun as a means of motivation. Chapter 6: Framework concept : authority is constructed and contextual. Lesson plan 1: Humor
- Lesson plan 2: Game
- Lesson plan 3: Group work
- Chapter 7: Framework concept : information creation as a process. Lesson plan 1: Humor
- Lesson plan 2: Game
- Lesson plan 3: Group work
- Chapter 8: Framework concept : information has value. Lesson plan 1: Humor
- Lesson plan 2: Game
- Lesson plan 3: Group work
- Chapter 9: Framework concept : research as inquiry. Lesson plan 1: Humor
- Lesson plan 2: Game
- Lesson plan 3: Group work
- Chapter 10: Framework concept : scholarship as conversation. Lesson plan 1: Humor
- Lesson plan 2: Game
- Lesson plan 3: Group work
- Chapter 11: Framework concept : searching as strategic exploration. Lesson plan 1: Humor
- Lesson plan 2: Game
- Lesson plan 3: Group work.
- Notes:
- Includes bibliographical references.
- Subject:
- Copyright:
-
In Copyright
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Copyright status was determined using the following information:
- Material type:
- Literary Dramatic Musical
- Published status:
- Published
- Publication date:
- 2017
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