Adventures in games analysis. Volume 1 / Daniel Johnson
- Bib ID:
- 10009254
- Format:
- Book
- Author:
- Johnson, Daniel Peter, author
- Online Access:
- National edeposit
- Related Online Resources:
- Thumbnail
- Edition:
- First edition.
- Access Conditions:
- National edeposit: Available online with download restriction
- Description:
-
- [Adelaide, S.A.] : [Daniel Johnson], 2023
- ©2023
- 1 online resource (119 pages) : colour illustrations.
- File Characteristics:
- text file PDF 9.1MB
- ISBN:
-
- 0645811408
- 0645811416
- 9780645811407
- 9780645811414
- Series:
- Adventures in Games Analysis ; Volume I.
- Summary:
-
"A compilation of articles diving deep into the complex and interconnected art form that is video games. By spotlighting specific examples of game design, author Daniel Johnson deconstructs the creative challenges behind some of gaming's most popular franchises. This first volume explores topics such as designing a 3D action game with NES style controls in Metroid: Other M, sequencing and layering gameplay challenges in Uncharted 2's famous 'train level,' and balancing slow-motion FPS Steel Diver: Sub Wars around Nintendo's limited online infrastructure. The insightful analysis enables readers to better appreciate the individual titles as well as the artistic qualities that video games have to offer."--Blurb.
- Full contents:
-
- Preface
- Unintended consequences: How Miiverse's closure broke Steel Diver: Sub Wars (2014)
- 300 word review
- Bit.Trip.Runner (2010)
- New hardware meets smart design, a reinvention of Mario & Luigi's dynamic combat gameplay (Mario & Luigi: Dream Team Bros., 2013)
- Let's play
- The Graveyard (2008)
- Conveying story through gameplay variation (Uncharted 2: Among Thieves, 2009)
- 'Keep experimenting until you succeed' (Legend of the River King, 1997)
- 300 word reviews
- Trauma Centre 2: Under the Knife (2008)
- Unpicking the Gordian Knot tying mechanics to gameplay (DK: King of Swing, 2005)
- Trial and error (LocoRoco, 2006)
- How to make a video game in Twine
- Exploring authority and independence (Metroid: Other M, 2010)
- The implications of creating an NES game with the latest technology (Metroid: Other M)
- Transcending pen and paper (Nintendo Presents Crossword Collection, 2009).
- Notes:
- Includes bibliographical references.
- Subject:
- Genre/Form:
- Also Titled:
- Adventures in games analysis. Volume I
- Copyright:
-
In Copyright
You may copy under some circumstances, for example you may copy a portion for research or study. Order a copy through Copies Direct to the extent allowed under fair dealing. Contact us for further information about copying.
Copyright status was determined using the following information:
- Material type:
- Literary, dramatic or musical work
- Published status:
- Published
- Publication date:
- 2023
Copyright status may not be correct if data in the record is incomplete or inaccurate. Other access conditions may also apply. For more information please see: Copyright in library collections.